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Monday, 6 August 2012
Making rubbish
Making a start on the rubbish for my scene, just have to now add more detail to it and later on I will add more types of rubbish hopefully.
Character development
After I had my chosen colours I wanted to add on more detail to my character starting off with the feathers been seen on the stomach and an area which like an owl which is lighter than the rest of the body. After this was done I realized that the talons didn't quite look right so I added some detail to them to show the claws off more and then finally I added some highlights around his eyes. I did this because this is a nice added detail to it and another point was that it give it a very slight super hero feel to it like it was a mask which related to the role of my character which is to save the tree.
Colouring of character
Experimenting with the colour of my character I first started off with bright unrealistic, dramatic colours but they didn't fit in the scene how i would like and in the end I went for the classic colours of the owl.
Character development: Illustrator
Made up my character in illustrator to how I like it, now just have to add colour and later on some more detail.
scene development
Added in the fox and deer
Added more detail, putting in shadows for the tree, detail to the water and light beams
Added more hills and put down saturation and opacity to create a depth of field.
With my scene I was pretty happy on how it was but I think that it needed more to it so I put the scene into Photoshop and started playing around with things I could do with it. the first thing I realized was that there was too much sky so I decided to add in some hills behind the bit of grass that I already had (1) I thought it added too the scene and I even put the saturation down to look like it was behind the main bit of the scene but it wasn't enough so added more hills into it and played around with opacity's so I the viewer would get a stronger view of the perception of a depth of field (2). after this I though I had a solid scene so I started looking at detail I could add and started off with adding a shadow to the tree for a bit of realism and making sure to make the shadow on the main hill darker than the one on the second hill which would happen in real life. I also put light beams across the sky in since I didn't want the sun in my scene but to still give that feeling of a sunny day into the scene and finally added detail to the water pond (3). Finally, I wasn't expecting to do this but I liked some of my sketch's so much and I though it made sense since they were woodland creatures so I added them to my scene. not only does this add to the scene but I put the fox and deer facing the tree which helps the player of the game no that the center of attention and the "problem" that needs to be fixed is to do with the tree. Another thing I last minute decided to add as well was the highlight on some of the hills(4).
Saturday, 4 August 2012
Sketchs
These are my sketches of different characters that I made using free hand drawing and pen tool in illustrator. My aim was to draw different characters that where woodland creatures which is what they mostly are except for the duck and the flower. I already had my owl character and tried to free hand draw him but like that and my other hand drawn sketch I found that my hand drawing skills (or lack of them) where setting me back which is why my more stressful ones I think are the owl, deer and fox. Out of these tree I really like the fox the most. it seems friendly and would fit well into my scene but because I decided that I want the watering can in my game picked up with flying that unfortunately puts out the owl and also the deer. Since I have now chosen the owl like creature I am now going to draw him up on there and start development of him.
Friday, 3 August 2012
Watering can
Another important part to my scene and to my game as well is the watering can which is going to be used to water the tree. I first started off with researching watering cans, looking at what they look like in cartoon form and in real life. the main thing I noticed was that the weren't normally elegant which fitted their use because they are normally just left outside or in a shed somewhere and with the detailed bit of it they all had the handle, top bit to pour in water and of course the little shower head. I made the watering can in illustrator and then when I went to colouring it I realized that it didn't look right just one colour so I made the handle black and put reflections to make it look shiny on it which I think came out as a good result which I'm happy with.
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