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Showing posts with label MDDN241_P1. Show all posts
Showing posts with label MDDN241_P1. Show all posts

Thursday, 5 April 2012

Reflection.

I like how my final animation ended up. even though my concept idea has changed though the progress of the project I'm happy in the changes I made and the direction I went in from a stone being hit by metal to this odd flubber object being hit by metal and out of retaliation eating/absorbing it and adding a bit of the attributes of the spiky metal ball to the flubber in the end result. With the sound it was really difficult to find things that matched what I wanted but the sounds I ended up with I quite like especially how the spiky ball is in intense slow motion and then hits the flubber in a not so intense way? If i could change anything it would probably be the camera and add more shots to see all sides of the ball and flubber. I found out in this project how annoying maya can be and to expect setbacks such as a whole day wasted trying to get my sky to come out in a batch render. All in all I'm happy with the outcome.

Poster.


With my poster I was aiming for simplicity and clear understanding to get across what each of the different pictures where in relation to my animation and what they meant.

Final video.


Wednesday, 4 April 2012

Occlusion: added detail.

Even though my render of my project took 24hours I decided to make an occlusion render to make the detail and quality of the light better and more realistic, this render took about 18 hours which was less but it was rendering on 4 different computers. It didn't make as much of a difference as I had hoped but I'm still happy with it.


Tuesday, 3 April 2012

Timeline.


At (1) its a shot of just the spiky ball in the sky so you know its falling from the sky. the next frame (2) you know its fallen from the sky onto the flubber and you can see the reaction it is getting from being hit by a spiky ball. not sure if you can see this in (3) but the spiky ball is twisting and trying to get out of the flubber to escape because it knows its in trouble. Frame (4) it is going for the kill and is reacting by morphing upwards to absorb/eat the spiky ball. In (5) the spiky ball is fully covered and is trying to escape by extending its spikes to break through the fubber. At (6) is the spiky balls last attempted to escape giving it all its got but as you see in (7) it was no successful and is going back to its original form. Then at (8) you see that it is now starting to eat/absorb the ball and you start to see some changes happening to the flubber and that it is actually starting to change into the rusty metal of the spiky ball. in (9) you see the conclusion and result where it has gone back to its normal form with the exception that from absorbing the spiky ball it now has some spikes of its own and even though it is still flubber it is now the same rusty metal material of the spiky ball.

Sunday, 1 April 2012

scene.


With my scene I didn't think that grass was the right thing to use to I have decided for my scene to be in a wasteland. This worked out well because it was a simple scene that I could make the same way I made the grass landscape and it worked well with my artificial sky. To make sure I didn't have an overly pixilated plain I uv unwrapped my plain I wanted to put my wasteland picture on and duplicated it over and over to spread over the whole UV map in Photoshop.





Thursday, 29 March 2012

Action,reaction, result.

 The action which starts the conflict.

 The reaction to the conflict. with this screen shot im just showing the different blend shapes im making to make my "flubber" essential absorbing the spiky metal ball.
The result: What will come out of the "flubber" absorbing the spiky ball which will be mainly the main shape of the flubber but taking on the material of the spiky ball and a few attributes as well with the few random spikes.

Wednesday, 28 March 2012

Materials.

This is something that took me a while because I was deciding if rock would fit the way my animation was going with at the transformations. In the end I decided that a rock material was not going to cut it because a morphing rock might not make a lot of sense to someone watching it. I wanted a more goo or flexible like material so after searching I found a material I wanted my object to be like which was flubber from the movie. this fit in nicely for all the stretching and morphing that my object had to do. I wasn't going to make it transparent though and the texture that I'm going to use for the "flubber" is car paint. With my spike ball I already knew that I was going to use a metal texture the only problem was finding one that I liked and after searching I came across rusty metal which I think looks really nice and fits with my animation.





Sunday, 25 March 2012

Weapon development.


With my weapon development I decided That I wanted to have something spiky so I tried spiky sticks among other things and came across a spiky ball so I took that further and my result was the spiky ball at the front which I thought would fit very well into my animation.

Thursday, 22 March 2012

development.

experiments being made with blend shapes for rock and reactions to getting hit by weapon.

I was thinking of making a sword at first to hit into the stone but after discussing this idea I came to the conclusion that the sword will be a bit to literal so I have moved away from this. Still not sure what the weapon of choice will be so I just put this random sphere thing in for the sake of the animation at this point but I do not see myself using this. I also am starting to explore ideas with the background and at the moment I have a plane which I molded with sculpt geometry to mold a plane into a type of hill and then add a basic grass material to it.

Wednesday, 14 March 2012

experimanting.

First attempt at making myself a rock, pretty poorly done but just messing around with the blend shapes at this stage.

Monday, 12 March 2012

Precedent.

After much thought I am using the sword in the stone as a precedent for my project. my idea is to have a sword of some sort strike down into the rock and  then the rock reacting to get hit, breaks off and then in some way whether it be turning into molten rock and sinking the sword into itself swallowing it or cracking itself open to swallow the sword in some way and then after that the rock turns into metal so its like the two objects have combined.

Sunday, 11 March 2012

Project 1: Concepts

These are the 3 concept ideas I have for my first project.

Concept 1:


Precedent image by Patricia Piccinini





What I got from this image was the idea of melting considering how it looks transformed and unnaturally twisted and how lava a liquid state transforms to a molten rock which is of course a solid state. After thinking about this I got the idea to put my own spin on it and make it so I have a rock at the start instead of the lava and then the rock is animated to melt into lava making it go from a cold lifeless state to lava an alive hot liquid state and after it has turned into lava have it cool down to molten lava so it will be a solid rock state again bit in a completely different form.



Concept 2:

Precedent image by Jason Deamer


 From this image I got the idea of a sponge and I was particularly interested in how the chair is pushing against the sponge like cartoon. Essentially compressing it which further lead me on to think about ideas of compressing a sponge into another shape and what would happen after. So my idea is that the sponge gets squeezed and compressed until the water comes out it takes the form of a compressed square on top of the water that came out of it and then it quickly it de-compressses into a different shape which is a hollow ball with solid walls and the water inside it.



Concept 3:

Precedent image by Jason Deamer




This animation pictureon first glance makes me think of a bouncy shiny and flexible material and something that crosses my mind with these properties is jelly so in my 3rd concept I was going to explore the movement of jelly and then have it freeze start to crack then explode so you are going from a material that has a lot of movement and then having it change into a very stiff object with no fluid movement and have it ecplode from trying to still have that fluid motion.


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 Concept 1 picture from: http://lorigordon.files.wordpress.com/2009/09/piccinini2.gif?w=500
 Concept 2 picture from: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggm9BzXwxlUWm5z_QvjodX1DuQjMeIClf5J5YVS7OTwV0qqVjnpOXQZWk4DSVjTkjU6hh-aI22C93Ch7cN2nnBnAdTzUQ_PvMhAPe-tPpBd3hRPBFKHk3Hqk2zJzJ9s092ZnzHJ5bQCiwr/s1600/LiftedMr.B.jpg
 Concept 3 picture from: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPnFCS8ANXDdIMd0DApSGFX5tCUG12_nJz1IY3ZYvLRmpGwkctKg10miKOLzTmJa_1suUOcfE_LZDsNX_0WEOm4YgcrVCNmLVqvAJ5Eg32ffzQfnGSduwq1H6dFUkhlGbqImGTyLaY7aLq/s1600/LiftedTeacherSTart+copy.jpg