My tutor doing my rebellion experiment and smashing the candy jar in front of everyone, I did not ask for feedback after she smashed it but she seemed to enjoy the experience and of course she felt rebellious.
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Friday, 26 October 2012
Saturday, 20 October 2012
Test level
Good start to level making. more of just a test to make sure everything is working without bugs but seems like levels could be higher up but that will be decided after some more feed back but in the meantime its good practice for how we will lay out our levels and because Jordan made the platforms as tiles it makes the process of making levels a lot faster.
Friday, 12 October 2012
Editing
Typical routine of editing up the sounds to make them sound sharper or quickly making the sound effect a bit shorter or faster
A good start. Pendula V.1.0
If not working here is the alt link: http://dl.dropbox.com/u/90650866/Pendula%20V%201.0.swf
First off there is a nice ambiance track that I found off a creative commons site and it works quite well with the scene that we have atm but this could change since we are planning on making different environments. With the sound effects with the enemies and the character they are very basic and minimal at the moment but it is some where to add from. The jump is quite horrible and doesn't seem to fit and some of the sounds such as the stalagmite falling are a bit rough but I think it will hopefully not take too long to fix up so I can move onto other sounds.
Tuesday, 9 October 2012
Start of sound for character
What we think will be the final concept character is done so now just looking at the character and researching and looking for sounds that will match all his movements such as running jumping etc.
Monday, 8 October 2012
Group meeting 4
Due to the extent of the game relying on the artist for the rest of the team to progress. We decided to have some changes of role to keep the progression of the game going as fast and effectively as possible.
Final change of roles include:
Jordan - Artist, Animation, game tester
Zac - Coder, Game level design, game tester
Chris - Sounds, Game level design, Game tester
The sounds has been put directly on Chris to learn, as it is such an important element this should be dealt with as quickly as possible.
Jordan has taken on Chris’s role of animation and will do both. This will give Chris to constantly be working on improving/learning Audio design, and not have to wait for new designs to be made.
Thursday, 4 October 2012
Monday, 1 October 2012
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