Sunday, 10 June 2012

Light Experimenting


I have stumbled upon a big problem which I hadn't though of. I wanted my scene to be lit up in a way where everything was very clean and bright crisp looking but when using a dome light like in the first picture the render time for that one image was 34 mins and the second picture when I put GI on also gave me a look I wanted but again render times are way to high to I am going to either have to find another way to get this effect with less render times or make a change to my lighting idea.

Thursday, 7 June 2012

Walk cycle: 1


First attempt at walk cycle, I only animated the legs at this point I know need to put in hip rotation arm movement and maybe take a video of myself walking how I want my character to walk for reference. 

Tuesday, 5 June 2012

play-blast hand in

After handing in my play-blast I realized I have a lot more animation to do and I'm not sure how I forgot about making a walk cycle so that's the next thing I have to get done before starting my animation again.

Saturday, 2 June 2012

Controls done for character


This will make animating a lot more easy. I made controls for elbows as well just in case I want to animate them as well. Took me a little while but I figured out how to make knee controls as well as eye controls to control one at a time and to control both of the eyes at the same time. Now I just need to put this into my nearly complete scene and get started animating for the play-blast hand in.